TFT 6.5 Neon Nights Patch 12.8 Explained
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1970-01-01 08:00
TFT Neon Nights patch 12.8 comes right before the beginning of the TFT World Championships, so some adjustments have been made to make more traits interesting and viable to use.

With the Teamfight Tactics World Championships this weekend, the 12.8 patch is fairly minimal in comparison to past patches, with the developers hoping to not make too many drastic changes with official tournaments just a few days away. We still see some fairly noteworthy adjustments in this patch though, and we're going to go over them.

TFT 6.5 Neon Nights Patch 12.8

On the surface, one wouldn't see a lot of changes in this patch. Traits are the biggest thing that has been affected: Chemtech, Enchanter, Hextech, and Syndicate have received buffs, and Mutant and Scrap have received nerfs. The Chemtech buff has come after it was hit hard by a nerf to its damage reduction, so it's receiving a buff to max health regeneration this time. The Syndicate trait has also received some nice buffs, with an increase to the armor and major resist granted, and 7 Syndicate has increased bonus amplification, going from 50% to 55%.

The nerfs to Scrap may come to be significant in how viable scrap is. The amount of shield granted per component has been reduced from 20/40/60 to 20/30/50. The shield was one of the biggest boons of building Scrap, especially in comps like Scrap Striker. You can read the full patch notes here.

Smaller changes were made across multiple champions regarding attack speed slow. Some champion effects on attack speed have been increased, such as Ashe and Zilean, while others have been decreased, such as Ekko. Multiple 4-cost champions have also received buffs in the hopes they will be worth purchasing in the ate game.

Tags 6 5 worlds tft 6 5 patch notes hextech tft world championship patch 12 8 neon nights teamfight tactics chemtech syndicate patch tft scrap